Island of Fate
Foam Folk Racial Traits
+2 Dexterity, +2 Wisdom, –2 Strength: Foam Flok are both perceptive and agile, but tend to adapt
rather than match force with force.
Native Outsider: Foam Folk are outsiders with the native subtype.
Medium: Foam Folk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: have a base speed of 30 feet on land. They also have a swim speed
of 30 feet, can move in water without making Swim checks, and always treat Swim as a
Darkvision: can see in the dark up to 60 feet.
Spell-Like Ability: water breathing (Core Rule Book) 1/day (caster level equals the
Energy Resistance: Foam Folk have cold resistance 5.
Water Affinity: Foam Folk sorcerers with the elemental (water) bloodline treat their Charisma score
as 2 points higher for all sorcerer spells and class abilities. Foam Folk clerics with the Water
domain cast their Water domain powers and spells at +1 caster level.
Languages: Foam Folk begin play speaking Clan Speak and Aquan.
Foam Folk are clansmen who trace their ancestry to creatures
from the Plane of Water. Even at first glance, one notices
the potency of their ancestry, for the Foam Folk’s very flesh
mimics the color of lakes, seas, and oceans. Born to a member
of The Clans,The Foam Folk call the Merfolk of Rainbow Foam
Bay their kin.Foam Folk define themselves through their ancestry.
They perceive their individual differences as gifts and explore the
supernatural aspects of their unique heritage to the fullest.
The Foam Folk are a proud race and show little outward
fear. While good-natured and somewhat playful among
their own kind, they behave with slightly more reserve and
seriousness in the company of non-Foam Folk. They have
excellent emotional control, and can edge their tempers
from calm to raging and back again within but a few minutes.
While some might dub their behavior erratic, Foam Folk are
simply a bit more outwardly melodramatic than most races.
Certainly, they are not moody and do not become angered,
excited, or otherwise emotional without provocation. As
close friends, some find them overly possessive, though
they are also extremely protective of those they care about.
Foam Folk tend to settle near water, usually in warmer
climates. Though land-dwellers, they spend a fair amount
of time in the water. For this reason, most dress sparsely,
wearing only enough clothing to protect themselves from
the elements, and few wear shoes. They avoid wearing
jewelry around their necks and keep their hair slicked
back and tied into tight knots. This prevents hair or other
objects from becoming a distraction or hindrance while
swimming. Similarly, Foam Folk pursuing martial classes
choose weapons that they can wield efficiently on land as
well as in water.
Physical Description: Foam Folk display a wide variation
of skin tones, ranging from pale turquoise to deep blue
to sea green. An Foam Folk straight, thick hair tends to be
of a similar, yet slightly darker color than her skin. All
have limpid blue eyes. Physically, Foam Folk most resemble
humans, and their physiques show human diversity in
regard to overall height and body type. Aside from their
coloration, their most racially defining traits remain
their fin-like ears and webbed hands and feet.
Society: Usually, born from the love of a pearl diver and a
Merfolk, Foam Folk are raised among their land dwelling clan.
Seen as a blessing by the spirits to others, Foam Folk define themselves
as a unique race and are capable of producing Foam Folk
offspring. While they remain able to interbreed with the Guiding
Lights and Shadow Souls (these unions almost always produce Foam Folk),
they tend to keep to themselves,
and form small, reclusive communities within their parent Clan’s
villages. As such much of the prejudice that is pervasive in
these villages is superceeded by their commitment to there own
kind and even in times of internal strife between the Clans the
Foam Folk maintain their relations with each other no matter
Relations: Foam Folk hold no biases or prejudices toward
any particular races. Their communities rely primarily
on trade of pearls. This gives them ample opportunity to
maintain their separate community and interact with all the
Clans. Foam Folk get along quite well with Guiding Lights and
Shadow Souls.Sharing traditions and Wyrd often gives these
races much in common.Foam Folk generally find the Beast
Clans overly aggressive but often these races share protective
duties over the waterways of the clans. Similarly, they interact
favorably with Merfolk, sharing many common interests.
Alignment and Religion: Most Foam Folk are neutral.
Their principle interests lie in the welfare of their people,
and thus their moral concerns focus upon the community
and upon themselves. While being the least concerned with tradition, Foam Folk
possess a strong spiritual connection to both their supernatural
ancestors and to water itself.
Classes: Foam Folk tend to favor Druid, Ranger, Sorcerer, and summoner
Male Names: Aven, Dharak, Ghiv, Jamash, Maakor,
Ondir, Radid, Shiradahz.
FemaleNames: Afzara, Baarah, Calah, Iryani, Maarin,
Nylgune, Pari, Radabeh, Urdahna.
FAVORED CLASS OPTIONS
The following options are available to all Foam Folk who
have the listed favored class, and unless otherwise stated,
the bonus applies each time you select the class reward.
Bard: Add a +1 bonus on Perform checks to use the
countersong bardic performance against creatures with
the aquatic or water subtypes.
Druid: Add a +1 bonus on wild empathy checks to influence
animals and magical beasts with the aquatic subtype.
Sorcerer: Add a +1 bonus on caster level checks to cast
Summoner: If the summoner’s eidolon has an aquatic
base form (Ultimate Magic 74), add +5 feet to the range of
the summoner’s life link ability.